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131 lines
5.0 KiB
131 lines
5.0 KiB
// qvector3d.sip generated by MetaSIP
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//
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// This file is part of the QtGui Python extension module.
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//
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// Copyright (c) 2022 Riverbank Computing Limited <info@riverbankcomputing.com>
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//
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// This file is part of PyQt5.
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//
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file. Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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//
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license. For more information contact
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// info@riverbankcomputing.com.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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%ModuleCode
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#include <qvector3d.h>
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%End
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class QVector3D
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{
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%TypeHeaderCode
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#include <qvector3d.h>
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%End
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%PickleCode
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sipRes = Py_BuildValue((char *)"ddd", (double)sipCpp->x(), (double)sipCpp->y(),
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(double)sipCpp->z());
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%End
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public:
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QVector3D();
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QVector3D(float xpos, float ypos, float zpos);
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explicit QVector3D(const QPoint &point);
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explicit QVector3D(const QPointF &point);
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QVector3D(const QVector2D &vector);
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QVector3D(const QVector2D &vector, float zpos);
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explicit QVector3D(const QVector4D &vector);
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SIP_PYOBJECT __repr__() const /TypeHint="str"/;
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%MethodCode
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PyObject *x = PyFloat_FromDouble(sipCpp->x());
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PyObject *y = PyFloat_FromDouble(sipCpp->y());
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PyObject *z = PyFloat_FromDouble(sipCpp->z());
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if (x && y && z)
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{
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#if PY_MAJOR_VERSION >= 3
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sipRes = PyUnicode_FromFormat("PyQt5.QtGui.QVector3D(%R, %R, %R)", x, y,
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z);
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#else
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sipRes = PyString_FromString("PyQt5.QtGui.QVector3D(");
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PyString_ConcatAndDel(&sipRes, PyObject_Repr(x));
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PyString_ConcatAndDel(&sipRes, PyString_FromString(", "));
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PyString_ConcatAndDel(&sipRes, PyObject_Repr(y));
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PyString_ConcatAndDel(&sipRes, PyString_FromString(", "));
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PyString_ConcatAndDel(&sipRes, PyObject_Repr(z));
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PyString_ConcatAndDel(&sipRes, PyString_FromString(")"));
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#endif
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}
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Py_XDECREF(x);
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Py_XDECREF(y);
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Py_XDECREF(z);
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%End
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float length() const;
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float lengthSquared() const;
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QVector3D normalized() const;
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void normalize();
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static float dotProduct(const QVector3D &v1, const QVector3D &v2);
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static QVector3D crossProduct(const QVector3D &v1, const QVector3D &v2);
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static QVector3D normal(const QVector3D &v1, const QVector3D &v2);
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static QVector3D normal(const QVector3D &v1, const QVector3D &v2, const QVector3D &v3);
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float distanceToPlane(const QVector3D &plane, const QVector3D &normal) const;
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float distanceToPlane(const QVector3D &plane1, const QVector3D &plane2, const QVector3D &plane3) const;
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float distanceToLine(const QVector3D &point, const QVector3D &direction) const;
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QVector2D toVector2D() const;
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QVector4D toVector4D() const;
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bool isNull() const;
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float x() const;
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float y() const;
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float z() const;
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void setX(float aX);
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void setY(float aY);
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void setZ(float aZ);
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QVector3D &operator+=(const QVector3D &vector);
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QVector3D &operator-=(const QVector3D &vector);
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QVector3D &operator*=(float factor);
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QVector3D &operator*=(const QVector3D &vector);
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QVector3D &operator/=(float divisor);
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%If (Qt_5_5_0 -)
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QVector3D &operator/=(const QVector3D &vector);
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%End
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QPoint toPoint() const;
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QPointF toPointF() const;
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%If (Qt_5_1_0 -)
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float distanceToPoint(const QVector3D &point) const;
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%End
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%If (Qt_5_2_0 -)
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float operator[](int i) const;
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%End
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%If (Qt_5_5_0 -)
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QVector3D project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const;
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%End
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%If (Qt_5_5_0 -)
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QVector3D unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const;
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%End
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};
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bool operator==(const QVector3D &v1, const QVector3D &v2);
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bool operator!=(const QVector3D &v1, const QVector3D &v2);
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const QVector3D operator+(const QVector3D &v1, const QVector3D &v2);
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const QVector3D operator-(const QVector3D &v1, const QVector3D &v2);
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const QVector3D operator*(float factor, const QVector3D &vector);
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const QVector3D operator*(const QVector3D &vector, float factor);
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const QVector3D operator*(const QVector3D &v1, const QVector3D &v2);
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const QVector3D operator-(const QVector3D &vector);
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const QVector3D operator/(const QVector3D &vector, float divisor);
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%If (Qt_5_5_0 -)
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const QVector3D operator/(const QVector3D &vector, const QVector3D &divisor);
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%End
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bool qFuzzyCompare(const QVector3D &v1, const QVector3D &v2);
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QDataStream &operator<<(QDataStream &, const QVector3D & /Constrained/) /ReleaseGIL/;
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QDataStream &operator>>(QDataStream &, QVector3D & /Constrained/) /ReleaseGIL/;
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