A PyQT GUI application for converting InfoLease report outputs into Excel files. Handles parsing and summarizing. Learns where files are meant to be store and compiles monthly and yearly summaries.
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InfoLeaseExtract/venv/Lib/site-packages/PyQt5/bindings/QtGui/qopengltextureblitter.sip

60 lines
1.9 KiB

// qopengltextureblitter.sip generated by MetaSIP
//
// This file is part of the QtGui Python extension module.
//
// Copyright (c) 2022 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt5.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
%If (Qt_5_8_0 -)
%If (PyQt_OpenGL)
class QOpenGLTextureBlitter
{
%TypeHeaderCode
#include <qopengltextureblitter.h>
%End
public:
QOpenGLTextureBlitter();
~QOpenGLTextureBlitter();
enum Origin
{
OriginBottomLeft,
OriginTopLeft,
};
bool create();
bool isCreated() const;
void destroy();
bool supportsExternalOESTarget() const;
void bind(GLenum target = GL_TEXTURE_2D);
void release();
void setRedBlueSwizzle(bool swizzle);
void setOpacity(float opacity);
void blit(GLuint texture, const QMatrix4x4 &targetTransform, QOpenGLTextureBlitter::Origin sourceOrigin);
void blit(GLuint texture, const QMatrix4x4 &targetTransform, const QMatrix3x3 &sourceTransform);
static QMatrix4x4 targetTransform(const QRectF &target, const QRect &viewport);
static QMatrix3x3 sourceTransform(const QRectF &subTexture, const QSize &textureSize, QOpenGLTextureBlitter::Origin origin);
private:
QOpenGLTextureBlitter(const QOpenGLTextureBlitter &);
};
%End
%End