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318 lines
11 KiB
318 lines
11 KiB
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Quick 3D.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.15
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import HelperWidgets 2.0
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import QtQuick.Layouts 1.12
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Column {
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width: parent.width
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Section {
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caption: qsTr("Scene Environment")
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width: parent.width
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SectionLayout {
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Label {
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text: qsTr("Antialiasing Mode")
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tooltip: qsTr("Sets the antialiasing mode applied to the scene.")
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}
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SecondColumnLayout {
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ComboBox {
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scope: "SceneEnvironment"
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model: ["NoAA", "SSAA", "MSAA", "ProgressiveAA"]
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backendValue: backendValues.antialiasingMode
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Antialiasing Quality")
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tooltip: qsTr("Sets the level of antialiasing applied to the scene.")
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}
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SecondColumnLayout {
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ComboBox {
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scope: "SceneEnvironment"
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model: ["Medium", "High", "VeryHigh"]
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backendValue: backendValues.antialiasingQuality
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Temporal AA")
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tooltip: qsTr("Enables temporal antialiasing using camera jittering and frame blending.")
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}
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SecondColumnLayout {
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CheckBox {
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text: backendValues.temporalAAEnabled.valueToString
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backendValue: backendValues.temporalAAEnabled
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Temporal AA Strength")
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tooltip: qsTr("Sets the amount of temporal antialiasing applied.")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 2.0
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minimumValue: 0.01
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decimals: 2
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stepSize: 0.1
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backendValue: backendValues.temporalAAStrength
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Background Mode")
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tooltip: qsTr("Controls if and how the background of the scene should be cleared.")
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}
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SecondColumnLayout {
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ComboBox {
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scope: "SceneEnvironment"
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model: ["Transparent", "Unspecified", "Color", "SkyBox"]
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backendValue: backendValues.backgroundMode
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Enable Depth Test")
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tooltip: qsTr("Enables depth testing. Disable to optimize render speed for layers with mostly transparent objects.")
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}
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SecondColumnLayout {
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CheckBox {
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text: backendValues.depthTestEnabled.valueToString
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backendValue: backendValues.depthTestEnabled
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Enable Depth Prepass")
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tooltip: qsTr("Draw depth buffer as a separate pass. Disable to optimize render speed for layers with low depth complexity.")
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}
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SecondColumnLayout {
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CheckBox {
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text: backendValues.depthPrePassEnabled.valueToString
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backendValue: backendValues.depthPrePassEnabled
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Effect")
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tooltip: qsTr("A post-processing effect applied to this scene.")
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}
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SecondColumnLayout {
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EditableListView {
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backendValue: backendValues.effects
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model: backendValues.effects.expressionAsList
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Layout.fillWidth: true
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typeFilter: "QtQuick3D.Effect"
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onAdd: function(value) { backendValues.effects.idListAdd(value) }
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onRemove: function(idx) { backendValues.effects.idListRemove(idx) }
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onReplace: function (idx, value) { backendValues.effects.idListReplace(idx, value) }
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}
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}
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}
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}
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Section {
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caption: qsTr("Clear Color")
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width: parent.width
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ColorEditor {
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caption: qsTr("Clear Color")
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backendValue: backendValues.clearColor
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supportGradient: false
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Layout.fillWidth: true
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}
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}
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Section {
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caption: qsTr("Ambient Occlusion")
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width: parent.width
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SectionLayout {
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Label {
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text: qsTr("AO Strength")
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tooltip: qsTr("Sets the amount of ambient occlusion applied.")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 100
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minimumValue: 0
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decimals: 0
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backendValue: backendValues.aoStrength
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("AO Distance")
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tooltip: qsTr("Sets how far ambient occlusion shadows spread away from objects.")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 99999
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minimumValue: 0
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decimals: 0
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backendValue: backendValues.aoDistance
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("AO Softness")
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tooltip: qsTr("Sets how smooth the edges of the ambient occlusion shading are.")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 50
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minimumValue: 0
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decimals: 0
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backendValue: backendValues.aoSoftness
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("AO Dither")
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tooltip: qsTr("Enables scattering of the ambient occlusion shadow band edges to improve smoothness (at the risk of sometimes producing obvious patterned artifacts).")
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}
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SecondColumnLayout {
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CheckBox {
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text: backendValues.aoDither.valueToString
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backendValue: backendValues.aoDither
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("AO Sample Rate")
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tooltip: qsTr("Sets the ambient occlusion quality (more shades of gray) at the expense of performance.")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 4
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minimumValue: 2
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decimals: 0
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backendValue: backendValues.aoSampleRate
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("AO Bias")
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tooltip: qsTr("Sets the cutoff distance preventing objects from exhibiting ambient occlusion at close distances.")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 999999
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minimumValue: -999999
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realDragRange: 5000
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decimals: 2
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backendValue: backendValues.aoBias
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Layout.fillWidth: true
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}
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}
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}
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}
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Section {
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caption: qsTr("Image Based Lighting")
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width: parent.width
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SectionLayout {
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Label {
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text: qsTr("Light Probe")
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tooltip: qsTr("Defines a texture for overriding or setting an image based lighting texture for use with the skybox of this scene.")
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}
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SecondColumnLayout {
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IdComboBox {
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typeFilter: "QtQuick3D.Texture"
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Layout.fillWidth: true
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backendValue: backendValues.lightProbe
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}
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}
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Label {
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text: qsTr("Probe Brightness")
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tooltip: qsTr("Sets the amount of light emitted by the light probe.")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 999999
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minimumValue: -999999
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realDragRange: 5000
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decimals: 0
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backendValue: backendValues.probeBrightness
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Fast IBL")
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tooltip: qsTr("Use a faster approximation to image-based lighting.")
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}
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SecondColumnLayout {
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CheckBox {
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text: backendValues.aoDither.valueToString
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backendValue: backendValues.fastIBL
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Probe Horizon")
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tooltip: qsTr("Upper limit for horizon darkening of the light probe.")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: -0.001
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minimumValue: -1
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decimals: 3
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stepSize: 0.1
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backendValue: backendValues.probeHorizon
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Probe FOV")
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tooltip: qsTr("Image source FOV for the case of using a camera-source as the IBL probe.")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 180
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minimumValue: 1.0
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decimals: 1
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backendValue: backendValues.probeFieldOfView
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Layout.fillWidth: true
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}
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}
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}
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}
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}
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