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395 lines
15 KiB
395 lines
15 KiB
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Quick 3D.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.15
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import HelperWidgets 2.0
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import QtQuick.Layouts 1.12
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Column {
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width: parent.width
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Section {
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caption: qsTr("Default Material")
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width: parent.width
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SectionLayout {
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Label {
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text: qsTr("Lighting")
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tooltip: qsTr("Defines which lighting method is used when generating this material.")
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}
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ComboBox {
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scope: "DefaultMaterial"
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model: ["NoLighting", "FragmentLighting"]
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backendValue: backendValues.lighting
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Layout.fillWidth: true
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}
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Label {
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text: qsTr("Blend Mode")
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tooltip: qsTr("Determines how the colors of the model rendered blend with those behind it.")
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}
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ComboBox {
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scope: "DefaultMaterial"
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model: ["SourceOver", "Screen", "Multiply", "Overlay", "ColorBurn", "ColorDodge"]
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backendValue: backendValues.blendMode
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Layout.fillWidth: true
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}
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Label {
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text: qsTr("Enable Vertex Colors")
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tooltip: qsTr("Enables the use of vertex colors from the mesh.")
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}
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SecondColumnLayout {
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CheckBox {
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text: backendValues.vertexColorsEnabled.valueToString
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backendValue: backendValues.vertexColorsEnabled
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Layout.fillWidth: true
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}
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}
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}
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}
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Section {
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caption: qsTr("Diffuse")
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width: parent.width
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Column {
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width: parent.width
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ColorEditor {
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caption: qsTr("Diffuse Color")
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backendValue: backendValues.diffuseColor
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supportGradient: false
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Layout.fillWidth: true
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}
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SectionLayout {
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Label {
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text: qsTr("Diffuse Map")
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tooltip: qsTr("Defines a texture to apply to the material.")
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}
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SecondColumnLayout {
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IdComboBox {
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typeFilter: "QtQuick3D.Texture"
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Layout.fillWidth: true
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backendValue: backendValues.diffuseMap
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}
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}
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}
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}
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}
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Section {
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caption: qsTr("Emissive")
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width: parent.width
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Column {
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width: parent.width
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ColorEditor {
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caption: qsTr("Emissive Color")
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backendValue: backendValues.emissiveColor
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supportGradient: false
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Layout.fillWidth: true
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}
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SectionLayout {
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Label {
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text: qsTr("Emissive Factor")
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tooltip: qsTr("Determines the amount of self-illumination from the material (will not light other objects).")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 1
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minimumValue: 0
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decimals: 2
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stepSize: 0.1
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backendValue: backendValues.emissiveFactor
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Emissive Map")
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tooltip: qsTr("Sets a texture to be used to set the emissive factor for different parts of the material.")
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}
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SecondColumnLayout {
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IdComboBox {
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typeFilter: "QtQuick3D.Texture"
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Layout.fillWidth: true
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backendValue: backendValues.emissiveMap
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}
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}
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}
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}
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}
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Section {
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caption: qsTr("Specular")
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width: parent.width
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Column {
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width: parent.width
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ColorEditor {
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caption: qsTr("Specular Tint")
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backendValue: backendValues.specularTint
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supportGradient: false
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Layout.fillWidth: true
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}
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SectionLayout {
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Label {
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text: qsTr("Specular Amount")
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tooltip: qsTr("Controls the strength of specularity (highlights and reflections).")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 1
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minimumValue: 0
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decimals: 2
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stepSize: 0.1
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backendValue: backendValues.specularAmount
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Specular Map")
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tooltip: qsTr("Defines a RGB texture to modulate the amount and the color of specularity across the surface of the material.")
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}
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SecondColumnLayout {
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IdComboBox {
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typeFilter: "QtQuick3D.Texture"
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Layout.fillWidth: true
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backendValue: backendValues.specularMap
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}
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}
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Label {
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text: qsTr("Specular Model")
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tooltip: qsTr("Determines which functions are used to calculate specular highlights for lights in the scene.")
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}
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ComboBox {
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scope: "DefaultMaterial"
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model: ["Default", "KGGX", "KWard"]
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backendValue: backendValues.specularModel
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Layout.fillWidth: true
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}
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Label {
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text: qsTr("Reflection Map")
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tooltip: qsTr("Sets a texture used for specular highlights on the material.")
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}
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SecondColumnLayout {
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IdComboBox {
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typeFilter: "QtQuick3D.Texture"
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Layout.fillWidth: true
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backendValue: backendValues.specularReflectionMap
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}
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}
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Label {
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text: qsTr("Index of Refraction")
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tooltip: qsTr("Controls what angles of reflections are affected by the Fresnel power.")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 3
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minimumValue: 1
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decimals: 2
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stepSize: 0.1
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backendValue: backendValues.indexOfRefraction
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Fresnel Power")
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tooltip: qsTr("Decreases head-on reflections (looking directly at the surface) while maintaining reflections seen at grazing angles.")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 9999999
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minimumValue: -9999999
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realDragRange: 5000
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decimals: 2
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backendValue: backendValues.fresnelPower
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Specular Roughness")
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tooltip: qsTr("Controls the size of the specular highlight generated from lights and the clarity of reflections in general.")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 1
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minimumValue: 0.001
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decimals: 3
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backendValue: backendValues.specularRoughness
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Roughness Map")
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tooltip: qsTr("Defines a texture to control the specular roughness of the material.")
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}
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SecondColumnLayout {
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IdComboBox {
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typeFilter: "QtQuick3D.Texture"
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Layout.fillWidth: true
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backendValue: backendValues.roughnessMap
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}
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}
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}
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}
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}
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Section {
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caption: qsTr("Opacity")
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width: parent.width
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SectionLayout {
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Label {
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text: qsTr("Opacity")
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tooltip: qsTr("Sets the visibility of the geometry for this material.")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 1
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minimumValue: 0
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decimals: 2
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stepSize: 0.1
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backendValue: backendValues.opacity
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Opacity Map")
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tooltip: qsTr("Defines a texture used to control the opacity differently for different parts of the material.")
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}
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SecondColumnLayout {
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IdComboBox {
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typeFilter: "QtQuick3D.Texture"
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Layout.fillWidth: true
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backendValue: backendValues.opacityMap
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}
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}
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}
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}
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Section {
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caption: qsTr("Bump/Normal")
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width: parent.width
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SectionLayout {
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Label {
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text: qsTr("Bump Amount")
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tooltip: qsTr("Controls the amount of simulated displacement for the bump map or normal map.")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 1
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minimumValue: 0
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decimals: 2
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stepSize: 0.1
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backendValue: backendValues.bumpAmount
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Bump Map")
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tooltip: qsTr("Defines a grayscale texture to simulate fine geometry displacement across the surface of the material.")
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}
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SecondColumnLayout {
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IdComboBox {
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id: bumpMapComboBox
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typeFilter: "QtQuick3D.Texture"
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Layout.fillWidth: true
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backendValue: backendValues.bumpMap
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Connections {
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target: normalMapComboBox.backendValue
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onExpressionChanged: {
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if (normalMapComboBox.backendValue.expression !== "")
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bumpMapComboBox.backendValue.resetValue()
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}
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}
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}
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}
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Label {
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text: qsTr("Normal Map")
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tooltip: qsTr("Defines a RGB image used to simulate fine geometry displacement across the surface of the material.")
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}
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SecondColumnLayout {
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IdComboBox {
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id: normalMapComboBox
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typeFilter: "QtQuick3D.Texture"
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Layout.fillWidth: true
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backendValue: backendValues.normalMap
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Connections {
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target: bumpMapComboBox.backendValue
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onExpressionChanged: {
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if (bumpMapComboBox.backendValue.expression !== "")
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normalMapComboBox.backendValue.resetValue()
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}
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}
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}
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}
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}
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}
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Section {
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caption: qsTr("Translucency")
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width: parent.width
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SectionLayout {
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Label {
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text: qsTr("Translucency Falloff")
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tooltip: qsTr("Defines the amount of falloff for the translucency based on the angle of the normals of the object to the light source.")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 999999
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minimumValue: -999999
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realDragRange: 5000
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decimals: 2
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backendValue: backendValues.translucentFalloff
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Diffuse Light Wrap")
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tooltip: qsTr("Determines the amount of light wrap for the translucency map.")
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}
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SecondColumnLayout {
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SpinBox {
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maximumValue: 1
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minimumValue: 0
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decimals: 2
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stepSize: 0.1
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backendValue: backendValues.diffuseLightWrap
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Layout.fillWidth: true
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}
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}
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Label {
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text: qsTr("Translucency Map")
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tooltip: qsTr("Defines a grayscale texture controlling how much light can pass through the material from behind.")
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}
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SecondColumnLayout {
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IdComboBox {
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typeFilter: "QtQuick3D.Texture"
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Layout.fillWidth: true
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backendValue: backendValues.translucencyMap
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}
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}
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}
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}
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}
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