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119 lines
3.4 KiB
119 lines
3.4 KiB
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Quick 3D.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.15
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import QtQuick3D 1.15
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Node {
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id: axisGrid_obj
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property alias gridColor: gridMaterial.diffuseColor
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property alias gridOpacity: gridMaterial.opacity
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property alias enableXZGrid: gridXZ.visible
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property alias enableXYGrid: gridXY.visible
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property alias enableYZGrid: gridYZ.visible
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property bool enableAxisLines: true
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// Axis Lines
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Model {
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id: xAxis
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source: "#Cube"
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position: Qt.vector3d(5000, 0, 0)
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scale: Qt.vector3d(100, .05, .05)
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visible: enableAxisLines
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materials: DefaultMaterial {
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lighting: DefaultMaterial.NoLighting
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diffuseColor: "red"
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}
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}
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Model {
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id: yAxis
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source: "#Cube"
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position: Qt.vector3d(0, 5000, 0)
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scale: Qt.vector3d(0.05, 100, 0.05)
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visible: enableAxisLines
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materials: DefaultMaterial {
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lighting: DefaultMaterial.NoLighting
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diffuseColor: "green"
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}
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}
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Model {
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id: zAxis
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source: "#Cube"
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position: Qt.vector3d(0, 0, 5000)
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scale: Qt.vector3d(0.05, 0.05, 100)
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visible: enableAxisLines
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materials: DefaultMaterial {
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lighting: DefaultMaterial.NoLighting
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diffuseColor: "blue"
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}
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}
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// Grid Lines
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DefaultMaterial {
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id: gridMaterial
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lighting: DefaultMaterial.NoLighting
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opacity: 0.5
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diffuseColor: Qt.rgba(0.8, 0.8, 0.8, 1)
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}
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Model {
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id: gridXZ
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source: "meshes/axisGrid.mesh"
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scale: Qt.vector3d(100, 100, 100)
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materials: [
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gridMaterial
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]
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}
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Model {
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id: gridXY
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visible: false
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source: "meshes/axisGrid.mesh"
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scale: Qt.vector3d(100, 100, 100)
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eulerRotation: Qt.vector3d(90, 0, 0)
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materials: [
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gridMaterial
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]
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}
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Model {
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id: gridYZ
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visible: false
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source: "meshes/axisGrid.mesh"
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scale: Qt.vector3d(100, 100, 100)
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eulerRotation: Qt.vector3d(0, 0, 90)
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materials: [
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gridMaterial
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]
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}
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}
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