/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Quick 3D. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.15 import HelperWidgets 2.0 import QtQuick.Layouts 1.12 Column { width: parent.width Section { caption: qsTr("Shader Info") width: parent.width SectionLayout { Label { text: qsTr("Version") tooltip: qsTr("Shader code version to use.") } SecondColumnLayout { LineEdit { backendValue: backendValues.version Layout.fillWidth: true showTranslateCheckBox: false } } Label { text: qsTr("Type") tooltip: qsTr("Shader type.") } SecondColumnLayout { LineEdit { backendValue: backendValues.type Layout.fillWidth: true showTranslateCheckBox: false } } Label { text: qsTr("Key") tooltip: qsTr("Shader key.") } ComboBox { scope: "ShaderInfo" model: ["Diffuse", "Specular", "Cutout", "Refraction", "Transparent", "Displace", "Transmissive", "Glossy"] backendValue: backendValues.shaderKey Layout.fillWidth: true } } } }